On Fri, 2015-07-03 at 15:08 +0300, Martin Peres wrote: > > On 03/07/15 13:55, Timothy Arceri wrote: > > This change removes multiple functions designed to validate an array > > subscript and replaces them with a call to a single function. > > > > The change also means that validation is now only done once and the index > > is retrived at the same time, as a result the getUniformLocation code can > > be merged saving an extra hash table lookup (and yet another validation > > call). > > > > Cc: Martin Peres <martin.pe...@linux.intel.com> > > Cc: Tapani Pälli <tapani.pa...@intel.com> > > --- > > This clean-up was done to allow AoA program interface query support to > > be > > implemented more easily. When applied to my latest AoA work all but one > > AoA program interface query subtest for the CTS now passes. > > > > No Piglit regressions. > > > > I also ran the following tests in the CTS without regression: > > > > - ES31-CTS.program_interface_query* > > - ES3 > > -CTS.gtf.GL3Tests.explicit_attrib_location.explicit_attrib_location_room > > - ES3-CTS.gtf.GL3Tests.draw_instanced.draw_instanced_max_vertex_attribs > > > > src/mesa/main/program_resource.c | 66 ++----------- > > src/mesa/main/shader_query.cpp | 206 ++++++++++++++++----------------- > > ------ > > src/mesa/main/shaderapi.h | 7 +- > > src/mesa/main/uniform_query.cpp | 75 -------------- > > src/mesa/main/uniforms.c | 7 +- > > src/mesa/main/uniforms.h | 4 - > > 6 files changed, 100 insertions(+), 265 deletions(-) > > > > diff --git a/src/mesa/main/program_resource.c > > b/src/mesa/main/program_resource.c > > index d857b84..0a306b8 100644 > > --- a/src/mesa/main/program_resource.c > > +++ b/src/mesa/main/program_resource.c > > @@ -173,32 +173,12 @@ is_xfb_marker(const char *str) > > return false; > > } > > > > -/** > > - * Checks if given name index is legal for GetProgramResourceIndex, > > - * check is written to be compatible with GL_ARB_array_of_arrays. > > - */ > > -static bool > > -valid_program_resource_index_name(const GLchar *name) > > -{ > > - const char *array = strstr(name, "["); > > - const char *close = strrchr(name, ']'); > > - > > - /* Not array, no need for the check. */ > > - if (!array) > > - return true; > > - > > - /* Last array index has to be zero. */ > > - if (!close || *--close != '0') > > - return false; > > - > > - return true; > > -} > > - > > GLuint GLAPIENTRY > > _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface, > > const GLchar *name) > > { > > GET_CURRENT_CONTEXT(ctx); > > + unsigned array_index; > > struct gl_program_resource *res; > > struct gl_shader_program *shProg = > > _mesa_lookup_shader_program_err(ctx, program, > > @@ -221,12 +201,9 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum > > programInterface, > > case GL_PROGRAM_OUTPUT: > > case GL_UNIFORM: > > case GL_TRANSFORM_FEEDBACK_VARYING: > > - /* Validate name syntax for array variables */ > > - if (!valid_program_resource_index_name(name)) > > - return GL_INVALID_INDEX; > > - /* fall-through */ > > case GL_UNIFORM_BLOCK: > > - res = _mesa_program_resource_find_name(shProg, programInterface, > > name); > > + res = _mesa_program_resource_find_name(shProg, programInterface, > > name, > > + &array_index, true); > > if (!res) > > return GL_INVALID_INDEX; > > > > @@ -300,36 +277,6 @@ _mesa_GetProgramResourceiv(GLuint program, GLenum > > programInterface, > > propCount, props, bufSize, length, > > params); > > } > > > > -/** > > - * Function verifies syntax of given name for GetProgramResourceLocation > > - * and GetProgramResourceLocationIndex for the following cases: > > - * > > - * "array element portion of a string passed to > > GetProgramResourceLocation > > - * or GetProgramResourceLocationIndex must not have, a "+" sign, extra > > - * leading zeroes, or whitespace". > > - * > > - * Check is written to be compatible with GL_ARB_array_of_arrays. > > - */ > > -static bool > > -invalid_array_element_syntax(const GLchar *name) > > -{ > > - char *first = strchr(name, '['); > > - char *last = strrchr(name, '['); > > - > > - if (!first) > > - return false; > > - > > - /* No '+' or ' ' allowed anywhere. */ > > - if (strchr(first, '+') || strchr(first, ' ')) > > - return true; > > - > > - /* Check that last array index is 0. */ > > - if (last[1] == '0' && last[2] != ']') > > - return true; > > - > > - return false; > > -} > > - > > static struct gl_shader_program * > > lookup_linked_program(GLuint program, const char *caller) > > { > > @@ -356,7 +303,7 @@ _mesa_GetProgramResourceLocation(GLuint program, > > GLenum programInterface, > > struct gl_shader_program *shProg = > > lookup_linked_program(program, "glGetProgramResourceLocation"); > > > > - if (!shProg || !name || invalid_array_element_syntax(name)) > > + if (!shProg || !name) > > return -1; > > > > /* Validate programInterface. */ > > @@ -383,7 +330,8 @@ _mesa_GetProgramResourceLocation(GLuint program, > > GLenum programInterface, > > _mesa_lookup_enum_by_nr(programInterface), name); > > } > > > > - return _mesa_program_resource_location(shProg, programInterface, > > name); > > + return _mesa_program_resource_location(shProg, programInterface, name, > > + true); > > } > > > > /** > > @@ -397,7 +345,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint program, > > GLenum programInterface, > > struct gl_shader_program *shProg = > > lookup_linked_program(program, > > "glGetProgramResourceLocationIndex"); > > > > - if (!shProg || !name || invalid_array_element_syntax(name)) > > + if (!shProg || !name) > > return -1; > > > > /* From the GL_ARB_program_interface_query spec: > > diff --git a/src/mesa/main/shader_query.cpp > > b/src/mesa/main/shader_query.cpp > > index a6246a3..46901cc 100644 > > --- a/src/mesa/main/shader_query.cpp > > +++ b/src/mesa/main/shader_query.cpp > > @@ -44,7 +44,8 @@ extern "C" { > > > > static GLint > > program_resource_location(struct gl_shader_program *shProg, > > - struct gl_program_resource *res, const char > > *name); > > + struct gl_program_resource *res, const char > > *name, > > + unsigned array_index); > > > > /** > > * Declare convenience functions to return resource data in a given > > type. > > @@ -189,63 +190,6 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint > > desired_index, > > (GLint *) type, "glGetActiveAttrib"); > > } > > > > -/* Locations associated with shader variables (array or non-array) can be > > - * queried using its base name or using the base name appended with the > > - * valid array index. For example, in case of below vertex shader, valid > > - * queries can be made to know the location of "xyz", "array", > > "array[0]", > > - * "array[1]", "array[2]" and "array[3]". In this example index reurned > > - * will be 0, 0, 0, 1, 2, 3 respectively. > > - * > > - * [Vertex Shader] > > - * layout(location=0) in vec4 xyz; > > - * layout(location=1) in vec4[4] array; > > - * void main() > > - * { } > > - * > > - * This requirement came up with the addition of > > ARB_program_interface_query > > - * to OpenGL 4.3 specification. See page 101 (page 122 of the PDF) for > > details. > > - * > > - * This utility function is used by: > > - * _mesa_GetAttribLocation > > - * _mesa_GetFragDataLocation > > - * _mesa_GetFragDataIndex > > - * > > - * Returns 0: > > - * if the 'name' string matches var->name. > > - * Returns 'matched index': > > - * if the 'name' string matches var->name appended with valid array > > index. > > - */ > > -int static inline > > -get_matching_index(const ir_variable *const var, const char *name) { > > - unsigned idx = 0; > > - const char *const paren = strchr(name, '['); > > - const unsigned len = (paren != NULL) ? paren - name : strlen(name); > > - > > - if (paren != NULL) { > > - if (!var->type->is_array()) > > - return -1; > > - > > - char *endptr; > > - idx = (unsigned) strtol(paren + 1, &endptr, 10); > > - const unsigned idx_len = endptr != (paren + 1) ? endptr - paren - 1 > > : 0; > > - > > - /* Validate the sub string representing index in 'name' string */ > > - if ((idx > 0 && paren[1] == '0') /* leading zeroes */ > > - || (idx == 0 && idx_len > 1) /* all zeroes */ > > - || paren[1] == ' ' /* whitespace */ > > - || endptr[0] != ']' /* closing brace */ > > - || endptr[1] != '\0' /* null char */ > > - || idx_len == 0 /* missing index */ > > - || idx >= var->type->length) /* exceeding array bound */ > > - return -1; > > - } > > - > > - if (strncmp(var->name, name, len) == 0 && var->name[len] == '\0') > > - return idx; > > - > > - return -1; > > -} > > - > > GLint GLAPIENTRY > > _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) > > { > > @@ -271,13 +215,15 @@ _mesa_GetAttribLocation(GLhandleARB program, const > > GLcharARB * name) > > if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) > > return -1; > > > > + unsigned array_index = 0; > > struct gl_program_resource *res = > > - _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name); > > + _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name, > > + &array_index, false); > > > > if (!res) > > return -1; > > > > - GLint loc = program_resource_location(shProg, res, name); > > + GLint loc = program_resource_location(shProg, res, name, array_index); > > > > /* The extra check against against 0 is made because of builtin > > -attribute > > * locations that have offset applied. Function > > program_resource_location > > @@ -455,13 +401,15 @@ _mesa_GetFragDataLocation(GLuint program, const > > GLchar *name) > > if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) > > return -1; > > > > + unsigned array_index = 0; > > struct gl_program_resource *res = > > - _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name); > > + _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name, > > + &array_index, false); > > > > if (!res) > > return -1; > > > > - GLint loc = program_resource_location(shProg, res, name); > > + GLint loc = program_resource_location(shProg, res, name, array_index); > > > > /* The extra check against against 0 is made because of builtin > > -attribute > > * locations that have offset applied. Function > > program_resource_location > > @@ -525,39 +473,32 @@ _mesa_program_resource_array_size(struct > > gl_program_resource *res) > > return 0; > > } > > > > -static int > > -array_index_of_resource(struct gl_program_resource *res, > > - const char *name) > > +/** > > + * Checks if array subscript is valid and if so sets array_index. > > + */ > > +static bool > > +valid_array_index(const GLchar *name, unsigned *array_index) > > { > > - assert(res->Data); > > + unsigned idx = 0; > > + const GLchar *out_base_name_end; > > > > - switch (res->Type) { > > - case GL_PROGRAM_INPUT: > > - case GL_PROGRAM_OUTPUT: > > - return get_matching_index(RESOURCE_VAR(res), name); > > - default: > > - assert(!"support for resource type not implemented"); > > - return -1; > > - } > > + idx = parse_program_resource_name(name, &out_base_name_end); > > + if (idx < 0) > > + return false; > > + > > + if (array_index) > > + *array_index = idx; > > + > > + return true; > > } > > > > /* Find a program resource with specific name in given interface. > > */ > > struct gl_program_resource * > > _mesa_program_resource_find_name(struct gl_shader_program *shProg, > > - GLenum programInterface, const char > > *name) > > + GLenum programInterface, const char > > *name, > > + unsigned *array_index, bool > > is_program_query) > > { > > - GET_CURRENT_CONTEXT(ctx); > > - const char *full_name = name; > > - > > - /* When context has 'VertexID_is_zero_based' set, gl_VertexID has been > > - * lowered to gl_VertexIDMESA. > > - */ > > - if (name && ctx->Const.VertexID_is_zero_based) { > > - if (strcmp(name, "gl_VertexID") == 0) > > - full_name = "gl_VertexIDMESA"; > > - } > > - > > struct gl_program_resource *res = shProg->ProgramResourceList; > > for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) > > { > > if (res->Type != programInterface) > > @@ -567,26 +508,36 @@ _mesa_program_resource_find_name(struct > > gl_shader_program *shProg, > > const char *rname = _mesa_program_resource_name(res); > > unsigned baselen = strlen(rname); > > > > - switch (programInterface) { > > - case GL_TRANSFORM_FEEDBACK_VARYING: > > - case GL_UNIFORM_BLOCK: > > - case GL_UNIFORM: > > - if (strncmp(rname, name, baselen) == 0) { > > + if (strncmp(rname, name, baselen) == 0) { > > + switch (programInterface) { > > + case GL_UNIFORM_BLOCK: > > /* Basename match, check if array or struct. */ > > if (name[baselen] == '\0' || > > name[baselen] == '[' || > > name[baselen] == '.') { > > return res; > > } > > + break; > > + case GL_TRANSFORM_FEEDBACK_VARYING: > > + case GL_UNIFORM: > > + if (name[baselen] == '.') { > > + return res; > > + } > > + /* fall-through */ > > + case GL_PROGRAM_INPUT: > > + case GL_PROGRAM_OUTPUT: > > + if (name[baselen] == '\0') { > > + return res; > > + } else if (name[baselen] == '[' && > > + valid_array_index(name, array_index)) { > > + if (is_program_query && *array_index > 0) > > + return NULL; > > + return res; > > + } > > + break; > > + default: > > + assert(!"not implemented for given interface"); > > } > > - break; > > - case GL_PROGRAM_INPUT: > > - case GL_PROGRAM_OUTPUT: > > - if (array_index_of_resource(res, full_name) >= 0) > > - return res; > > - break; > > - default: > > - assert(!"not implemented for given interface"); > > } > > } > > return NULL; > > @@ -736,17 +687,9 @@ _mesa_get_program_resource_name(struct > > gl_shader_program *shProg, > > > > static GLint > > program_resource_location(struct gl_shader_program *shProg, > > - struct gl_program_resource *res, const char > > *name) > > + struct gl_program_resource *res, const char > > *name, > > + unsigned array_index) > > { > > - unsigned index, offset; > > - int array_index = -1; > > - > > - if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) { > > - array_index = array_index_of_resource(res, name); > > - if (array_index < 0) > > - return -1; > > - } > > - > > /* Built-in locations should report GL_INVALID_INDEX. */ > > if (is_gl_identifier(name)) > > return GL_INVALID_INDEX; > > @@ -757,15 +700,29 @@ program_resource_location(struct gl_shader_program > > *shProg, > > */ > > switch (res->Type) { > > case GL_PROGRAM_INPUT: > > + /* If the input is an array, fail if the index is out of bounds. */ > > + if (array_index > 0 > > + && array_index >= RESOURCE_UNI(res)->type->length) { > > RESOURCE_VAR instead RESOURCE_UNI. > > > + return -1; > > + } > > return RESOURCE_VAR(res)->data.location + array_index - > > VERT_ATTRIB_GENERIC0; > > case GL_PROGRAM_OUTPUT: > > + /* If the output is an array, fail if the index is out of bounds. > > */ > > + if (array_index > 0 > > + && array_index >= RESOURCE_UNI(res)->type->length) { > > RESOURCE_VAR instead RESOURCE_UNI.
Whoops. I guess there are no piglit test that push the boundary. > > > + return -1; > > + } > > return RESOURCE_VAR(res)->data.location + array_index - > > FRAG_RESULT_DATA0; > > case GL_UNIFORM: > > - index = _mesa_get_uniform_location(shProg, name, &offset); > > - > > - if (index == GL_INVALID_INDEX) > > + /* If the uniform is built-in, fail. */ > > + if (RESOURCE_UNI(res)->builtin) > > return -1; > > > > + /* If the uniform is an array, fail if the index is out of bounds. > > */ > > + if (array_index > 0 > > + && array_index >= RESOURCE_UNI(res)->array_elements) { > > + return -1; > > + } > > /* From the GL_ARB_uniform_buffer_object spec: > > * > > * "The value -1 will be returned if <name> does not > > correspond to an > > @@ -778,7 +735,7 @@ program_resource_location(struct gl_shader_program > > *shProg, > > return -1; > > > > /* location in remap table + array element offset */ > > - return RESOURCE_UNI(res)->remap_location + offset; > > + return RESOURCE_UNI(res)->remap_location + array_index; > > > > default: > > return -1; > > @@ -787,22 +744,23 @@ program_resource_location(struct gl_shader_program > > *shProg, > > > > /** > > * Function implements following location queries: > > - * glGetAttribLocation > > - * glGetFragDataLocation > Move the comment to the right function implementing these. I dont think this is necessary as those functions are: _mesa_GetFragDataLocation _mesa_GetAttribLocation I didn't change this I just noticed the comment was wrong. Maybe this should have been its own patch. > > I will read the patch in details later, but this is not my code so I > feel like we should wait for tapani to be back from vacation. If > necessary, I will review it but that will take me a lot of time and this > is not something I have right now :) Sure I just Cc'd you as you guys seemed to be working closely on this stuff. Just out of interest when is Tapani due back? > > > * glGetUniformLocation > > */ > > GLint > > _mesa_program_resource_location(struct gl_shader_program *shProg, > > - GLenum programInterface, const char > > *name) > > + GLenum programInterface, const char > > *name, > > + bool is_resource_query) > > { > > + unsigned array_index = 0; > > struct gl_program_resource *res = > > - _mesa_program_resource_find_name(shProg, programInterface, name); > > + _mesa_program_resource_find_name(shProg, programInterface, name, > > + &array_index, false); > > > > /* Resource not found. */ > > if (!res) > > return -1; > > > > - return program_resource_location(shProg, res, name); > > + return program_resource_location(shProg, res, name, array_index); > > } > > > > /** > > @@ -814,7 +772,8 @@ _mesa_program_resource_location_index(struct > > gl_shader_program *shProg, > > GLenum programInterface, const > > char *name) > > { > > struct gl_program_resource *res = > > - _mesa_program_resource_find_name(shProg, programInterface, name); > > + _mesa_program_resource_find_name(shProg, programInterface, name, > > + NULL, false); > > > > /* Non-existent variable or resource is not referenced by fragment > > stage. */ > > if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT))) > > @@ -886,7 +845,8 @@ get_buffer_property(struct gl_shader_program *shProg, > > for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { > > const char *iname = RESOURCE_UBO(res) > > ->Uniforms[i].IndexName; > > struct gl_program_resource *uni = > > - _mesa_program_resource_find_name(shProg, GL_UNIFORM, > > iname); > > + _mesa_program_resource_find_name(shProg, GL_UNIFORM, > > iname, > > + NULL, false); > > if (!uni) > > continue; > > (*val)++; > > @@ -896,7 +856,8 @@ get_buffer_property(struct gl_shader_program *shProg, > > for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { > > const char *iname = RESOURCE_UBO(res) > > ->Uniforms[i].IndexName; > > struct gl_program_resource *uni = > > - _mesa_program_resource_find_name(shProg, GL_UNIFORM, > > iname); > > + _mesa_program_resource_find_name(shProg, GL_UNIFORM, > > iname, > > + NULL, false); > > if (!uni) > > continue; > > *val++ = > > @@ -1034,7 +995,8 @@ _mesa_program_resource_prop(struct gl_shader_program > > *shProg, > > case GL_PROGRAM_INPUT: > > case GL_PROGRAM_OUTPUT: > > *val = program_resource_location(shProg, res, > > - > > _mesa_program_resource_name(res)); > > + > > _mesa_program_resource_name(res), > > + 0); > > return 1; > > default: > > goto invalid_operation; > > diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h > > index aba6d5d..186b10d 100644 > > --- a/src/mesa/main/shaderapi.h > > +++ b/src/mesa/main/shaderapi.h > > @@ -232,7 +232,9 @@ _mesa_program_resource_index(struct gl_shader_program > > *shProg, > > > > extern struct gl_program_resource * > > _mesa_program_resource_find_name(struct gl_shader_program *shProg, > > - GLenum programInterface, const char > > *name); > > + GLenum programInterface, const char > > *name, > > + unsigned *array_index, > > + bool is_resource_query); > > > > extern struct gl_program_resource * > > _mesa_program_resource_find_index(struct gl_shader_program *shProg, > > @@ -246,7 +248,8 @@ _mesa_get_program_resource_name(struct > > gl_shader_program *shProg, > > > > extern GLint > > _mesa_program_resource_location(struct gl_shader_program *shProg, > > - GLenum programInterface, const char > > *name); > > + GLenum programInterface, const char > > *name, > > + bool is_resource_query); > > > > extern GLint > > _mesa_program_resource_location_index(struct gl_shader_program *shProg, > > diff --git a/src/mesa/main/uniform_query.cpp > > b/src/mesa/main/uniform_query.cpp > > index cab5083..680ba16 100644 > > --- a/src/mesa/main/uniform_query.cpp > > +++ b/src/mesa/main/uniform_query.cpp > > @@ -978,81 +978,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > > gl_shader_program *shProg, > > } > > > > > > -/** > > - * Called via glGetUniformLocation(). > > - * > > - * Returns the uniform index into UniformStorage (also the > > - * glGetActiveUniformsiv uniform index), and stores the referenced > > - * array offset in *offset, or GL_INVALID_INDEX (-1). > > - */ > > -extern "C" unsigned > > -_mesa_get_uniform_location(struct gl_shader_program *shProg, > > - const GLchar *name, > > - unsigned *out_offset) > > -{ > > - /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: > > - * > > - * "The first element of a uniform array is identified using the > > - * name of the uniform array appended with "[0]". Except if the > > last > > - * part of the string name indicates a uniform array, then the > > - * location of the first element of that array can be retrieved by > > - * either using the name of the uniform array, or the name of the > > - * uniform array appended with "[0]"." > > - * > > - * Note: since uniform names are not allowed to use whitespace, and > > array > > - * indices within uniform names are not allowed to use "+", "-", or > > leading > > - * zeros, it follows that each uniform has a unique name up to the > > possible > > - * ambiguity with "[0]" noted above. Therefore we don't need to worry > > - * about mal-formed inputs--they will properly fail when we try to > > look up > > - * the uniform name in shProg->UniformHash. > > - */ > > - > > - const GLchar *base_name_end; > > - long offset = parse_program_resource_name(name, &base_name_end); > > - bool array_lookup = offset >= 0; > > - char *name_copy; > > - > > - if (array_lookup) { > > - name_copy = (char *) malloc(base_name_end - name + 1); > > - memcpy(name_copy, name, base_name_end - name); > > - name_copy[base_name_end - name] = '\0'; > > - } else { > > - name_copy = (char *) name; > > - offset = 0; > > - } > > - > > - unsigned location = 0; > > - const bool found = shProg->UniformHash->get(location, name_copy); > > - > > - assert(!found > > - || strcmp(name_copy, shProg->UniformStorage[location].name) == > > 0); > > - > > - /* Free the temporary buffer *before* possibly returning an error. > > - */ > > - if (name_copy != name) > > - free(name_copy); > > - > > - if (!found) > > - return GL_INVALID_INDEX; > > - > > - /* If the uniform is built-in, fail. */ > > - if (shProg->UniformStorage[location].builtin) > > - return GL_INVALID_INDEX; > > - > > - /* If the uniform is an array, fail if the index is out of bounds. > > - * (A negative index is caught above.) This also fails if the uniform > > - * is not an array, but the user is trying to index it, because > > - * array_elements is zero and offset >= 0. > > - */ > > - if (array_lookup > > - && offset >= (long) shProg > > ->UniformStorage[location].array_elements) { > > - return GL_INVALID_INDEX; > > - } > > - > > - *out_offset = offset; > > - return location; > > -} > > - > > extern "C" bool > > _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, > > char *errMsg, size_t errMsgLength) > > diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c > > index 5548d1d..7c9ff7e 100644 > > --- a/src/mesa/main/uniforms.c > > +++ b/src/mesa/main/uniforms.c > > @@ -930,7 +930,7 @@ _mesa_GetUniformLocation(GLuint programObj, const > > GLcharARB *name) > > return -1; > > } > > > > - return _mesa_program_resource_location(shProg, GL_UNIFORM, name); > > + return _mesa_program_resource_location(shProg, GL_UNIFORM, name, > > false); > > } > > > > GLuint GLAPIENTRY > > @@ -952,7 +952,7 @@ _mesa_GetUniformBlockIndex(GLuint program, > > > > struct gl_program_resource *res = > > _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, > > - uniformBlockName); > > + uniformBlockName, NULL, false); > > if (!res) > > return GL_INVALID_INDEX; > > > > @@ -987,7 +987,8 @@ _mesa_GetUniformIndices(GLuint program, > > > > for (i = 0; i < uniformCount; i++) { > > struct gl_program_resource *res = > > - _mesa_program_resource_find_name(shProg, GL_UNIFORM, > > uniformNames[i]); > > + _mesa_program_resource_find_name(shProg, GL_UNIFORM, > > uniformNames[i], > > + NULL, false); > > uniformIndices[i] = _mesa_program_resource_index(shProg, res); > > } > > } > > diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h > > index bd7b05e..e62eaa5 100644 > > --- a/src/mesa/main/uniforms.h > > +++ b/src/mesa/main/uniforms.h > > @@ -343,10 +343,6 @@ void GLAPIENTRY > > _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei > > count, > > GLboolean transpose, const GLdouble > > *value); > > > > -unsigned > > -_mesa_get_uniform_location(struct gl_shader_program *shProg, > > - const GLchar *name, unsigned *offset); > > - > > void > > _mesa_uniform(struct gl_context *ctx, struct gl_shader_program > > *shader_program, > > GLint location, GLsizei count, > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev