Before validating vertex arrays we need to check if a VBO is present. Checking if vb->buffer is not NULL fixes the issue.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nv50/nv50_vbo.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c index 1fd33b8..3d200bd 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c @@ -382,6 +382,11 @@ nv50_vertex_arrays_validate(struct nv50_context *nv50) if (nv50->vbo_user & (1 << b)) { address = addrs[b] + ve->pipe.src_offset; limit = addrs[b] + limits[b]; + } else + if (!vb->buffer) { + BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); + PUSH_DATA (push, 0); + continue; } else { struct nv04_resource *buf = nv04_resource(vb->buffer); if (!(refd & (1 << b))) { -- 2.4.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev