https://bugs.freedesktop.org/show_bug.cgi?id=91425

Samuel Iglesias <sigles...@igalia.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Samuel Iglesias <sigles...@igalia.com> ---
(In reply to Brian Paul from comment #4)
> OK, the problem is my local copy of
> getteximage-invalid-format-for-packed-type.c has the patch
> "ext_packed_float: fix getteximage-invalid-format-for-packed-type test"
> which I posted for review (and was R-b'd by Jose) but not yet pushed to
> master.
> 
> I believe the piglit test was defective as-is, per my check-in comment:
> 
>     The GL spec doesn't explicitly say that glGetTexImage should generate
>     GL_INVALID_OPERATION when attempting to retrieve a non-existant texture
>     image, but that's what NVIDIA's driver does.
>     
>     The purpose of this test is to check the format/type parameters, so let's
>     define a packed float texture to avoid the undefined texture situation.
>     
>     Test now passes with NVIDIA.
> 
> I'll push that patch.

It passes now. Thanks Brian!

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