Iago Toral Quiroga <ito...@igalia.com> writes: > Larger registers should have been moved to scratch (like GRF array access) > or split to size 1 by the split_virtual_grfs pass.
Not necessarily. split_virtual_grfs() won't be able to split stuff which is read or written at once by the same instruction -- E.g. by send-from-GRF instructions as used for surface messages on e.g. your SSBO implementation. :) We should probably eventually migrate other messages too like the ones used for texturing and framebuffer writes to use proper sends from GRF... > --- > src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp > index cff5406..80ab813 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp > @@ -271,7 +271,8 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, > bool *no_spill) > > for (unsigned i = 0; i < this->alloc.count; i++) { > spill_costs[i] = 0.0; > - no_spill[i] = alloc.sizes[i] != 1; > + no_spill[i] = false; > + assert(this->alloc.sizes[i] == 1); > } > > /* Calculate costs for spilling nodes. Call it a cost of 1 per > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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