There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same. By zeroing, we can avoid that fragility.
---
src/glsl/nir/nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 78ff886..2f7cbae 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -450,7 +450,7 @@ nir_call_instr_create(nir_shader *shader,
nir_function_overload *callee)
nir_tex_instr *
nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
{
- nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
+ nir_tex_instr *instr = rzalloc(shader, nir_tex_instr);
instr_init(&instr->instr, nir_instr_type_tex);
dest_init(&instr->dest);
--
2.1.4
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev