On Thu, 2015-08-20 at 11:28 -0700, Ian Romanick wrote: > On 08/19/2015 09:37 PM, Timothy Arceri wrote: > > Desktop GL supports interface block AoA however AMD and Nvidia > > dont support it in their drivers curently so we can get away > > with disabling it for now. > > --- > > src/glsl/ast_to_hir.cpp | 10 ++++++---- > > 1 file changed, 6 insertions(+), 4 deletions(-) > > > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > > index af69ffd..c8e695a 100644 > > --- a/src/glsl/ast_to_hir.cpp > > +++ b/src/glsl/ast_to_hir.cpp > > @@ -6225,15 +6225,17 @@ ast_interface_block::hir(exec_list *instructions, > > } > > } > > > > - /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 > > spec: > > + /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 > > spec: > > * > > * * Arrays of arrays of blocks are not allowed > > */ > > - if (state->es_shader && block_array_type->is_array() && > > + /* FIXME: Desktop GL allows interface AoA */ > > + if (block_array_type->is_array() && > > block_array_type->fields.array->is_array()) { > > _mesa_glsl_error(&loc, state, > > - "arrays of arrays interface blocks are " > > - "not allowed"); > > + "arrays of arrays interface blocks are %s", > > + state->es_shader ? "not allowed" : > > + "not currently supported"); > > We should probably emit some extra text on desktop noting that this is > our bug, not an application bug.
Any suggestions? How about "arrays of arrays interface blocks are valid but not currently supported in Mesa" The binary drivers are not this kind. > > > } > > > > if (this->layout.flags.q.explicit_binding) > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev