On Thu, Aug 27, 2015 at 4:32 PM, Brian Paul <bri...@vmware.com> wrote: > On 08/27/2015 01:43 PM, Ilia Mirkin wrote: >> >> Cube maps are special in that they have separate teximages for each >> face. We handled that by copying the data to them separately, but in >> case zoffset != 0 or depth != 6 we would read off the end of the client >> array or modify the wrong images. >> >> zoffset/depth have already been verified by the time the code gets to >> this stage, so no need to double-check. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> src/mesa/main/teximage.c | 4 ++-- >> 1 file changed, 2 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c >> index 253e881..d7b4304 100644 >> --- a/src/mesa/main/teximage.c >> +++ b/src/mesa/main/teximage.c >> @@ -3711,12 +3711,12 @@ texturesubimage(struct gl_context *ctx, GLuint >> dims, >> rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height, >> format, type); >> /* Copy in each face. */ >> - for (i = 0; i < 6; ++i) { >> + for (i = zoffset; i < zoffset + depth; ++i) { >> texImage = texObj->Image[i][level]; >> assert(texImage); >> >> _mesa_texture_sub_image(ctx, 3, texObj, texImage, >> texObj->Target, >> - level, xoffset, yoffset, zoffset, >> + level, xoffset, yoffset, 0, >> width, height, 1, format, >> type, pixels, true); >> pixels = (GLubyte *) pixels + rowStride; >> > > > Reviewed-by: Brian Paul <bri...@vmware.com> > > I'll follow-up with a patch to rename rowStride to imageStride since that's > what it really is.
Yeah, I noticed that too and was confused at first :) I'm going to CC this to 10.6 + 11.0 unless there are objections. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev