Hi, On Sun, Aug 30, 2015 at 10:11 PM, Marek Olšák <mar...@gmail.com> wrote: > The viewport and scissor states are optimized. The main thing is that setting > non-zero viewports and scissors is delayed until a shader that writes > VIEWPORT_INDEX appears (which is typically never).
... > > Radeonsi no longer counts how much CS space it needs for draw calls and CP > DMA. One need_cs_space call will make sure there are at least 2048 dwords and > that's it. Even that is too many, but it's safe. Can this be done for r600 too? If so, is 2048 correct for it too? The series seem to conflict with my stuff, I guess I'll wait for this to be merged before resending mine. Gražvydas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev