Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>

On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote:
> That way, if we do the usual thing of multiplying vector_elements by
> matrix_columns we get the actual number of components in the type as per
> component_slots().
> 
> While we're at it, we also switch to using the actual C++ field
> initializers for vector_elements and matrix_columns.
> ---
>  src/glsl/glsl_types.cpp | 3 +--
>  1 file changed, 1 insertion(+), 2 deletions(-)
> 
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 8586b2e..25927f6 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -172,7 +172,7 @@ glsl_type::glsl_type(const char *subroutine_name) :
>     base_type(GLSL_TYPE_SUBROUTINE),
>     sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
>     sampler_type(0), interface_packing(0),
> -   vector_elements(0), matrix_columns(0),
> +   vector_elements(1), matrix_columns(1),
>     length(0)
>  {
>     mtx_lock(&glsl_type::mutex);
> @@ -180,7 +180,6 @@ glsl_type::glsl_type(const char *subroutine_name) :
>     init_ralloc_type_ctx();
>     assert(subroutine_name != NULL);
>     this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
> -   this->vector_elements = 1;
>     mtx_unlock(&glsl_type::mutex);
>  }
>  


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