On Sat, Oct 10, 2015 at 12:45 AM, Rhys Kidd <rhysk...@gmail.com> wrote:
> Deliver consistency with all other shader-db scripts, which are Python 
> scripts.

I'm not sure why that'd be beneficial...


The only additional thing I really want this script (and run.c) to
handle is ES shaders. I think we silently accept them because we
support GL_ARB_ES2_compatibility/GL_ARB_ES3_compatibility, but really
we should be checking for them when we see shaders that use #version
100/#version 300.

If you want to do that and you prefer Python, I'm okay with rewriting
it, but rewriting it in another language for its own sake doesn't
really improve things.
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