On 10/17/2015 10:13 AM, Rob Clark wrote:
On Sat, Oct 17, 2015 at 12:07 PM, Brian Paul <bri...@vmware.com> wrote:
On 10/17/2015 07:04 AM, Rob Clark wrote:

On Fri, Oct 16, 2015 at 11:11 PM, Brian Paul <bri...@vmware.com> wrote:

Hi Rob,

Your recent commit "nir: remove dependency on glsl" broke the build for
MSVC
and MinGW.

For MSVC:

[...]
    Linking build\windows-x86-debug\gallium\tests\graw\occlusion-query.exe
...
    Linking build\windows-x86-debug\gallium\tests\graw\quad-sample.exe ...
glsl.lib(loop_controls.obj) : error LNK2001: unresolved external symbol
"public: static struct glsl_type const * const glsl_type::bool_type"
(?bool_type@glsl_type@@2QBU1@B)
glsl.lib(lower_discard_flow.obj) : error LNK2001: unresolved external
symbol
"public: static struct glsl_type const * const glsl_type::bool_type"
(?bool_type@glsl_type@@2QBU1@B)
[...]
glsl.lib(builtin_functions.obj) : error LNK2001: unresolved external
symbol
"public: static struct glsl_type const * const glsl_type::float_type"
(?float_type@glsl_type@@2QBU1@B)
[...]
mesa.lib(ff_fragment_shader.obj) : error LNK2001: unresolved external
symbol
"public: static struct glsl_type const * const
glsl_type::sampler2DShadow_type"
(?sampler2DShadow_type@glsl_type@@2QBU1@B)
[etc. for hundreds more]



For MinGW:
[...]
    Linking build/windows-x86-debug/gallium/tests/graw/fs-write-z.exe ...
    Linking build/windows-x86-debug/gallium/targets/osmesa/osmesa.dll ...
    Linking build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
...
build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function
`reladdr_to_temp':

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:793:
undefined reference to `glsl_type::vec4_type'
build/windows-x86-debug/mesa/libmesa.a(ir_to_mesa.o): In function
`visit':

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1092:
undefined reference to `glsl_type::vec4_type'

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1115:
undefined reference to `glsl_type::vec4_type'

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1487:
undefined reference to `glsl_type::float_type'

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1497:
undefined reference to `glsl_type::float_type'

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1871:
undefined reference to `glsl_type::vec4_type'

/var/lib/hudson/jobs/mesa-mingw/workspace/src/mesa/program/ir_to_mesa.cpp:1883:
undefined reference to `glsl_type::vec4_type'


Hopefully it's something simple to fix.


these types should all be coming from glsl_types.cpp which moved into
NIR..

I've no idea about MSVC or MinGW builds.. (I did at least fix up the
scons build, although in not a very pretty way..).  I guess the best
thing I could suggest is to:

    git show -M b9b40ef9b7644ea24768bc8b7464b1719efe99bf

and make equivalent changes in whatever build files MSVC/MinGW uses??


Yeah, that's what I did.


ahh, I just saw you pushed a patch.. thanks :-)

I'm glad you managed to figure it out.. I actually don't have any
windows machine (at home or work) so would have been difficult for me
to debug.  Sorry about breaking things.

It's pretty easy to install MinGW with apt-get or yum, etc. Then, it's just 'scons platform=windows machine=x86_64 libgl-gdi' or some variation.

-Brian


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