On Wed, Nov 4, 2015 at 8:43 PM, Matt Turner <matts...@gmail.com> wrote: > On Sun, Nov 1, 2015 at 4:27 PM, Connor Abbott <cwabbo...@gmail.com> wrote: >> There was already some work done for this (with i965) a while back: >> >> http://lists.freedesktop.org/archives/mesa-dev/2014-July/063008.html >> >> IIRC the reason it didn't get merged was that Chia never actually made >> sure that the compiler was threadsafe (despite some patches fixing >> some things). I can't seem to find any emails to confirm that, though. >> Jason has mentioned that when he does parallel shader-db compiles on >> his desktop, it sometimes crashes, so there are definitely still some >> races left over. We've religiously avoided global variables and tied >> everything to nir_shader and stack-local context variables in NIR for >> exactly this reason, so it should be fine, but I'm not as sure about >> GLSL IR (or for i965, the backends). Yes, it's painful work, but since >> when is bolting on multithreading after-the-fact easy? (of ccourse, >> any races are already a problem today, but I don't think people always >> had that in mind when writing the code and this is going to make any >> existing problems much worse). > > I don't know of any thread safety problems in the compiler. I fixed a > few there and one in EGL. The one in EGL (commit dac2e7dea in March) > fixed the only crash I've seen. > > I don't believe Jason has seen any crashes from shader-db's run.c > since that fix.
To be honest, I don't remember. I don't recall having seen one in a while but, then again, I haven't done much shader-db running lately. But if it was a problem, I probably would have seen it during all my NIR vec4 testing... I guess that means I haven't seen it in a while. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev