subject: glapi: add ... On Thu, Nov 5, 2015 at 12:16 PM, Ryan Houdek <[email protected]> wrote: > --- > src/mapi/glapi/gen/EXT_gpu_shader4.xml | 3 ++- > src/mapi/glapi/gen/es_EXT.xml | 38 > ++++++++++++++++++++++++++++++++++ > 2 files changed, 40 insertions(+), 1 deletion(-) > > diff --git a/src/mapi/glapi/gen/EXT_gpu_shader4.xml > b/src/mapi/glapi/gen/EXT_gpu_shader4.xml > index b1f7eae..b4120b9 100644 > --- a/src/mapi/glapi/gen/EXT_gpu_shader4.xml > +++ b/src/mapi/glapi/gen/EXT_gpu_shader4.xml > @@ -232,7 +232,8 @@ > <param name="params" type="GLuint *"/> > </function> > > - <function name="BindFragDataLocationEXT" alias="BindFragDataLocation"> > + <function name="BindFragDataLocationEXT" alias="BindFragDataLocation" > + es2="3.0"> > <param name="program" type="GLuint"/> > <param name="colorNumber" type="GLuint"/> > <param name="name" type="const GLchar *"/> > diff --git a/src/mapi/glapi/gen/es_EXT.xml b/src/mapi/glapi/gen/es_EXT.xml > index 9a777a2..e689b47 100644 > --- a/src/mapi/glapi/gen/es_EXT.xml > +++ b/src/mapi/glapi/gen/es_EXT.xml > @@ -914,4 +914,42 @@ > </function> > </category> > > +<category name="GL_EXT_blend_func_extended" number="247"> > + > + <function name="BindFragDataLocationIndexedEXT" > alias="BindFragDataLocationIndexed"
indent > + es2="3.0"> > + <param name="program" type="GLuint"/> > + <param name="colorNumber" type="GLuint"/> > + <param name="index" type="GLuint"/> > + <param name="name" type="const GLchar *"/> > + </function> > + > + <function name="GetFragDataIndexEXT" alias="GetFragDataIndex" > + es2="3.0"> > + <param name="program" type="GLuint"/> > + <param name="name" type="const GLchar *"/> > + <return type="GLint"/> > + </function> > + > + <function name="GetProgramResourceLocationIndexEXT" > alias="GetProgramResourceLocationIndex" > + es2="3.1"> > + <param name="program" type="GLuint"/> > + <param name="programInterface" type="GLenum"/> > + <param name="name" type="const GLchar *"/> > + <return type="GLint"/> > + </function> > + > + <enum name="SRC1_COLOR_EXT" value="0x88F9"/> > + <enum name="SRC1_ALPHA_EXT" value="0x8589"/> > + <enum name="ONE_MINUS_SRC1_COLOR_EXT" value="0x88FA"/> > + <enum name="ONE_MINUS_SRC1_ALPHA_EXT" value="0x88FB"/> > + <enum name="SRC_ALPHA_SATURATE_EXT" value="0x0308"/> > + > + <enum name="LOCATION_INDEX_EXT" value="0x930F"/> These duplicate existing enums right? I think this will confuse the table. I'd just as soon leave them out. We never map name -> id, only id -> name. I think :) [In piglit we do name -> id.] > + > + <enum name="MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT" value="0x88FC"> > + <size name="Get" mode="get"/> indent > + </enum> > + > +</category> > </OpenGLAPI> > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
