On Tue, Nov 10, 2015 at 7:49 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Tue, Nov 10, 2015 at 4:18 PM, Connor Abbott <cwabbo...@gmail.com> wrote: >> Since subroutine types are really just integers, should we just make >> glsl_type_is_vector_or_scalar() return true for them? > > That's an interesting question. It entirely depends on whether > glsl_type_is_vector_or_scalar is a NIR thing or not. If it's a NIR > thing, then sure, makes perfect sense. If it's C API for glsl_type, > then no, that doesn't make sense. I'd tend to go with C API > personally. > --Jason
Well, it's not just a NIR thing -- GLSL IR also effectively treats subroutines as integers. Actually, I wonder why the glsl_type::is_vector_or_scalar() doesn't return true for subroutine types in the first place. > >> On Tue, Nov 10, 2015 at 5:18 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >>> The shader-subroutine code creates uniforms of type SUBROUTINE for >>> subroutines that are then read as integers in the backends. If we ever >>> want to do any optimizations on these, we'll need to come up with a better >>> plan where they are actual scalars or something, but this works for now. >>> >>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859 >>> Cc: Mark Janes <mark.a.ja...@intel.com> >>> --- >>> src/glsl/nir/nir_validate.c | 8 ++++++-- >>> 1 file changed, 6 insertions(+), 2 deletions(-) >>> >>> diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c >>> index a42e830..51c2529 100644 >>> --- a/src/glsl/nir/nir_validate.c >>> +++ b/src/glsl/nir/nir_validate.c >>> @@ -401,7 +401,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, >>> validate_state *state) >>> case nir_intrinsic_load_var: { >>> const struct glsl_type *type = >>> nir_deref_tail(&instr->variables[0]->deref)->type; >>> - assert(glsl_type_is_vector_or_scalar(type)); >>> + assert(glsl_type_is_vector_or_scalar(type) || >>> + (instr->variables[0]->var->data.mode == nir_var_uniform && >>> + glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE)); >>> assert(instr->num_components == glsl_get_vector_elements(type)); >>> assert(instr->variables[0]->var->data.mode != nir_var_shader_out); >>> break; >>> @@ -409,7 +411,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, >>> validate_state *state) >>> case nir_intrinsic_store_var: { >>> const struct glsl_type *type = >>> nir_deref_tail(&instr->variables[0]->deref)->type; >>> - assert(glsl_type_is_vector_or_scalar(type)); >>> + assert(glsl_type_is_vector_or_scalar(type) || >>> + (instr->variables[0]->var->data.mode == nir_var_uniform && >>> + glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE)); >>> assert(instr->num_components == glsl_get_vector_elements(type)); >>> assert(instr->variables[0]->var->data.mode != nir_var_shader_in && >>> instr->variables[0]->var->data.mode != nir_var_uniform && >>> -- >>> 2.5.0.400.gff86faf >>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev