Hi,
I have merged my sources with the CVS. Follow a raw list of the changes
(some one where already included in the beta1):
* V0.30 - David Bucciarelli ([EMAIL PROTECTED]) Humanware s.r.l.
* - the Glide fog table was built in a wrong way (using
* gu* Glide function). Added the code for building the
* table following the OpenGL specs. Thanks to Steve Baker
* for highlighting the problem.
* - fixed few problems in my and Keith's fxDDClear code
* - merged my code with the Keith's one
* - used the new BlendFunc Mesa device driver function
* - used the new AlphaFunc Mesa device driver function
* - used the new Enable Mesa device driver function
* - fixed a bug related to fog in the Mesa core. Fog
* were applied two times: at vertex level and at fragment
* level (thanks to Steve Baker for reporting the problem)
* - glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE) now works
* (thanks to Jiri Pop for reporting the problem)
* - the driver works fine with OpenGL Unreal
* - fixed a bug in the Mesa core clipping code (related
* to the q texture coordinate)
* - introduced the support for the q texture coordinate
*
* Keith Whitwell ([EMAIL PROTECTED])
* - optimized the driver and written all the new code
* required by the new Mesa-3.1 device driver API
* and by the new Mesa-3.1 core changes
*
* Brian Paul ([EMAIL PROTECTED]) Avid Technology
* - fixed display list share bug for MESA_GLX_FX =
window/fullscreen
* - fixed glClear/gl...Mask related problem
*
* Bert Schoenwaelder ([EMAIL PROTECTED])
* - the driver is now able to sleep when waiting for the
completation
* of multiple swapbuffer operations instead of wasting
* CPU time (NOTE: you must uncomment the lines in the
* fxMesaSwapBuffers function in order to enable this option)
*
* Eero Pajarre ([EMAIL PROTECTED])
* - enabled the macro FLOAT_COLOR_TO_UBYTE_COLOR under
* windows
* - written an asm x86 optimized float->integer conversions
* for windows
*
* Theodore Jump ([EMAIL PROTECTED])
* - fixed a small problem in the __wglMonitor function of the
* wgl emulator
* - written the in-window-rendering hack support for windows
* and Vooodoo1/2 cards
David Bucciarelli
([EMAIL PROTECTED])