> This patch solves also most of the overflow/invalid float problems I had with
> the GL-modes in xlockmore. Two are still remaining (in the stairs and lament
> modes). Probably they result from simmilar "initialization" errors, which up
> to now I could not locate. I even did not succeed to reproduce the problem
> in one of the demo's.
>
> Jouk
I've just committed a more comprehensive fix which allows us to skip the
offending vertices in the window transform and in FX/fxvsetup. It also
clears up a longstanding wierdness introduced into clipping (the CLIP_4D
hack/crock).
The bad news is that it adds an additional parameter to the vertex
transformation routines - Josh knows about this, but anyone else working
on ASM needs to take note.
It is unfortunate to do this so late, but I think it is the right thing.
Keith