Stephen J Baker wrote:
>
> On Wed, 24 Mar 1999, Brian Paul wrote:
>
> > Keith W,
> >
> > I was browsing the latest code to see where assembly language
> > optimizations will hook into the transformation code. It wasn't
> > obvious to me where this would happen.
> >
> > Someone from Intel wrote me today that they've been testing PIII
> > instructions in Mesa and would like to get them into the distribution.
> >
> > We've got to clarify how/where to do this.
> >
> > Ideally Mesa should test at runtime if the CPU supports 3DNow! or
> > PIII instructions. A compile time option would be OK for the time
> > being though.
> >
> > Have you given any thought to this? In the original Mesa 3.1 beta
> > there was a simple framework for hooking in optimized FP code.
>
> Since there are rumours of a couple of the IHV's getting geared up
> to putting geometry hardware onto low end cards (in the next year or
> so), it may be time to anticipate what that would do to the
> Mesa core. It's kindof a similar problem to the 3DNow!/PIII issue.
It's definately something to keep in mind. But until the hardware
is available we've got plenty of other things to accomplish so I'm
not going to worry too much about it right now.
Ideally when the hardware does transformation most of the API entry
points will practically map right onto the hardware. What could make
it a mess is if the hardware only implements _some_ of the OpenGL
transformation features. Then a mix of hardware and software paths
will be needed. Yuck.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]