Forwarding another reported bug in lighting...

Joe Waters ([EMAIL PROTECTED]) wrote:

> I just grabbed 3.1b2 and gave it a shot with BFRIS -- unfortunately,
> somewhere betwixt a recent CVS snapshot I've got and 3.1b2, the
> lighting broke :-(  BFRIS uses OpenGL lighting (both point and
> directional sources) and both worked with my most recent CVS build but
> with 3.1b2, it looks like all lighting is off.  I'm still something of
> a CVS newbie, and I don't know how to tell when my last CVS update
> was...  I pulled an ls -l under MesaCVS/CVS and it shows "Entries" with
> the date of May 14 17:19, which I think is about right for the last
> time I did a cvs update.
> ...
> Anyway, at least for BFRIS, the may 14 CVS build runs very well;
> there's a considerable improvement in geometry performance (I assume
> due to the vertex array and display list changes).  Mesa 3.1b2 runs
> speedily too, the only caveat being that everything is really dark...
> 
> Joe
> ---
> Joe Waters ([EMAIL PROTECTED]) Aegis Simulation Technologies
> Shoot stuff.   Break things.  Impress your friends.
> We can help.  Play BFRIS.  http://www.aegistech.com


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