Forwarding another reported bug in lighting... Joe Waters ([EMAIL PROTECTED]) wrote: > I just grabbed 3.1b2 and gave it a shot with BFRIS -- unfortunately, > somewhere betwixt a recent CVS snapshot I've got and 3.1b2, the > lighting broke :-( BFRIS uses OpenGL lighting (both point and > directional sources) and both worked with my most recent CVS build but > with 3.1b2, it looks like all lighting is off. I'm still something of > a CVS newbie, and I don't know how to tell when my last CVS update > was... I pulled an ls -l under MesaCVS/CVS and it shows "Entries" with > the date of May 14 17:19, which I think is about right for the last > time I did a cvs update. > ... > Anyway, at least for BFRIS, the may 14 CVS build runs very well; > there's a considerable improvement in geometry performance (I assume > due to the vertex array and display list changes). Mesa 3.1b2 runs > speedily too, the only caveat being that everything is really dark... > > Joe > --- > Joe Waters ([EMAIL PROTECTED]) Aegis Simulation Technologies > Shoot stuff. Break things. Impress your friends. > We can help. Play BFRIS. http://www.aegistech.com _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev