Keith Whitwell wrote:
> 
> Brian Paul wrote:
> >
> > Keith, I'd like to hear what your longer-term coding plans are.  Do
> > you see a milestone in your work for a 3.1 release?
> 
> I think you could say that the latest batch of changes pretty much
> represents the end of a certain line of improvements.  I know Holger is
> doing some 3dnow assembly in support of those changes, and there is
> other tweaking possible.  Apart from those issues I'm happy to draw a
> line under what's been done so far and call it a unit.
> 
> My next change to the Mesa core will probably be to provide some support
> for floating point colors if that is what we're getting from the API.
> I'm also interested in trying to clean up the way we handle vertex
> copying at the end of an immediate vb, opening up the fast path to the
> immediate pipeline, and fixing some other immediate mode issues of my
> own making.  I don't think these changes are worth delaying a release
> for.
> 
> So I think I've done my last major chunk of coding for this release -
> just clean-up, bugfixes and everybody else's work to go...


OK, great.  Here's what's left, off the top of my head:

- conformance testing (I'll try to get back to this ASAP)
- 3Dfx driver bugs?  (Joe Water's fog bug, for example)
- Windows driver bugs (Wilmot Theierry's list of May 28)
- put src-glut/ into CVS
- is Windows support still in need of tweaking?
- multi-byte font bug in GLX
- library naming issue:  libMesaGL.so vs libGL.so (probably should switch
     to the later for 3.1)
- should GL_SGIS_multitexture be removed?  I say yes.
- configure-based building?  Wait and see, I think.

Any additions?

-Brian

----------------------------------------------------------------------
Brian Paul        Avid Technology / Softimage      [EMAIL PROTECTED]


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