I'm just wondering if it's always necessary to maintain  a copy of the 
texture in Mesa?
Couldn't it avoided in some ways?

What is your opinion from the following thing:
>From glTexSubImage2D, we'd first asked the driver to handle it if it can. If
it can handle it, Mesa wouldn't create the whole texture image, since it's
already at the driver. Mesa would just notice that the image is at the
driver. There would be also a function which would ask the driver to
construct the image, in case Mesa needs it for some reason.
So it drivers could be optimized for most common texture cases.

Isn't this sounds solvable?
Any comments?

Miklos.

Btw. I'm asking this since in Mac version of Q2 we spend 5% of time just
converting between the app/Mesa/driver.





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