Eero Pajarre wrote:
>
> I just ended a too long debugging session finding out
> why my app ended with executing instructions near
> address 0x00. (Long because of some kind of
> code blindness on my part and because the
> VC++ debugger not giving full stack information
> in this case).
>
> The reason for the problem was:
>
> 1) filling up the gl_copy_tab had been disabled
> (Ted??) by changes in texgen_tmp.h and
> xform.c. (I guess this was done because
> the old version gave preprosessor warnings
> and no .c file was using gl_copy_tab)
>
> 2) the gl_copy_tab was still used in texgen_tmp.h
> (but only in some cases, thus making spotting
> the problem more "challenging")
>
> The fast fix seems to be re-enabling the gl_copy_tab
> filling: uncomment the calls in xform.c
> and change the function head to
> static void TAG(init_copy) ( void )
> in copy_tmp.h
Keith should check on this.
> Eero
>
> PS Even after this I still have serious texturing problems
> in my app. Most of the stuff (drawn through CVA) is ok but
> stuff done without CVA has serious
> vertex-coord/texture-coord/clipping??? problems.
I've also seen problems with clipping of textured lines using
glBegin/glTexCoord/glVertex/glEnd code. Haven't investigated yet.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]
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