I recently started to try using ARB multitexture extensions. I have had couple of problems... 1) My program was crashing annoingly 2) Some non multitextured things start to be rendered incorrectly. I will return to part 2) when I find out what is happening but regarding part 1) I think I have found the reason: in stages.c line 200? the condition is about TEX1 but the VB->TexCoordPtr[0]->flag is refering to number [0]. I changed this to [1] and my crashes disapeared. (changed in my version, Brian/Keith would you change this in the CVS) (I found out this after I noticed that the memory overwrite was in the same clipping routine than the last problem I reported. Then I just looked which routines seemed to be used by the Keith's patch for that problem...) Eero _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev