in some cases, the function glCallLists((CTX_ARG GLuint list )
hang in function render_vb_lines_clipped( struct vertex_buffer *VB,
GLuint start,
GLuint count,
GLuint parity )
line 70, file render_tmp.h
*ctx->Driver.LineFunc = NULL
it's occurs when I display the list with texture once, and just after
without texture ( glDisable(GL_TEXTURE_2D) )
I have the last cvs mesa version (today).
Thierry Wilmot
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