in some cases, the function glCallLists((CTX_ARG GLuint list )
hang in function render_vb_lines_clipped( struct vertex_buffer *VB,
      GLuint start,
      GLuint count,
      GLuint parity )
line 70, file render_tmp.h

*ctx->Driver.LineFunc = NULL


it's occurs when I display the list with texture once, and just after
without texture ( glDisable(GL_TEXTURE_2D) )

I have the last cvs mesa version (today).

Thierry Wilmot



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