Found a few nasty bugs. System is Win32, Mesa compiled as a SW renderer
(debug release) using my own WGL harness:

NOTE: These bugs show up in the beta3 tar (haven't accessed CVS since it
FUBAR). I've been using a stable version of 3.1 code for a while, but just
thought I would try the beta3 code.

1. Quake 2: Triangle corruption too weird to describe. GPF upon attempting
to start a game [blend.c, line 274, variable "mask[]" is NULL]

2. quadric.c: GPF in pb.c line 180 [if (ctx->Color.SWLogicOpEnabled) {].
Nasty - eats my call stack. FWIW The "ctx" variable is FUBAR.

3. stencil.c: This is an old one - the torus figure is not *redrawn*
correctly (i.e. if you draw the window off the screen and drag it back to
force a redraw).

4. texgen.c: Outlined primitives, almost appears as though some primitives
are wireframe (FWIW all primitives were wireframe in the release build!).

Regards,

Keith Harrison
SiO2 Software.
Birmingham, UK.
[EMAIL PROTECTED] (personal)
[EMAIL PROTECTED] (work)




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