Found a few nasty bugs. System is Win32, Mesa compiled as a SW renderer (debug release) using my own WGL harness: NOTE: These bugs show up in the beta3 tar (haven't accessed CVS since it FUBAR). I've been using a stable version of 3.1 code for a while, but just thought I would try the beta3 code. 1. Quake 2: Triangle corruption too weird to describe. GPF upon attempting to start a game [blend.c, line 274, variable "mask[]" is NULL] 2. quadric.c: GPF in pb.c line 180 [if (ctx->Color.SWLogicOpEnabled) {]. Nasty - eats my call stack. FWIW The "ctx" variable is FUBAR. 3. stencil.c: This is an old one - the torus figure is not *redrawn* correctly (i.e. if you draw the window off the screen and drag it back to force a redraw). 4. texgen.c: Outlined primitives, almost appears as though some primitives are wireframe (FWIW all primitives were wireframe in the release build!). Regards, Keith Harrison SiO2 Software. Birmingham, UK. [EMAIL PROTECTED] (personal) [EMAIL PROTECTED] (work) _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev