In the GLU library the temporal memory allocated and used to convert incoming and outgoing image pixels to float are really necessary ? I'm asking this, because for big images ( 2000x2000) its is quite a lot of memory for float pixels in gluScaleImage, besides the memory used by the program to store the original image and the final one. -------------------------------------------------------------------------------- Miguel A. de Riera Pasenau [EMAIL PROTECTED] http://gid.cimne.upc.es _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev