Well, I'm back on the net and I've checked in some Mesa changes.

1. I've added some new memory macros to macros.h:
        GL_ALLOC
        GL_CALLOC
        GL_ALLOC_STRUCT
        GL_CALLOC_STRUCT
        GL_FREE
   These are to be used instead of malloc(), calloc() and free().
   The idea is to make it easy to plug in alternate memory management/
   debug functions.

   I've replaced most instances of malloc() and free() with the new
   macros but haven't quite finished yet.


2. There was a bug in multitexturing which I fixed.  The default
   texture objects (ID=0) are supposed to be shared by all texture
   units.  They were not.

-Brian


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