More information regarding one of the bugs I mentioned last week: Basically, I have a textured mesh that is being rendered as one colour (the colour of texel [0,0]). This occurs with debug and release builds using the Mesa triangle functions through a sw renderer, on Win32. I put a breakpoint in the triangle routine and found that the texture coordinates of each vertex was [0,0]. Mesh is specified as a vertex array: GL_T2F_N3F_V3F (0x2A2B). I have a hunch that this may be a path that has not been tested yet. Any info/assistance would be appreciated. ;-) Regards, Keith Harrison SiO2 Software. Birmingham, UK. [EMAIL PROTECTED] (personal) [EMAIL PROTECTED] (work) _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev