More information regarding one of the bugs I mentioned last week:

Basically, I have a textured mesh that is being rendered as one colour (the
colour of texel [0,0]). This occurs with debug and release builds using the
Mesa triangle functions through a sw renderer, on Win32.

I put a breakpoint in the triangle routine and found that the texture
coordinates of each vertex was [0,0].

Mesh is specified as a vertex array: GL_T2F_N3F_V3F (0x2A2B). I have a hunch
that this may be a path that has not been tested yet.

Any info/assistance would be appreciated. ;-)

Regards,

Keith Harrison
SiO2 Software.
Birmingham, UK.
[EMAIL PROTECTED] (personal)
[EMAIL PROTECTED] (work)




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