I have found a bug with texturing using mip-maps. I have a demo program at my homepage: http://home.c2i.net/thorha Use space to toggle between GL_LINEAR_MIPMAP_LINEAR and GL_LINEAR for GL_TEXTURE_MIN_FILTER. Linear filtering works as it should. This bug is only present when using the FX driver, X11 works ok. For me it looks like the last 1x1 mipmap is black. Regards Thor Henning Amdahl _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev