> I run some tests with the latest glu-code. I used the text3d
> demo of xlockmore to do this. I think Gareth is converging to a
> workin version. Many rotating characters are correct. Some of them
> are wrong (they are correct using the "old" GLU-code). The crash
> rate is going down (Today I noticed a floating invalid operation in
> transform_build_bridges (line 15609 (included in the count are all
> include files))).
Yep, getting there... It's already Friday again here so I'll be pretty much
spending the whole weekend working on the new and improved scanbeam approach
to the winding rule operations. The best part of this is I have a working
implementation of the algorithm to work from, as the original paper skimmed
over some of the more important parts. I was going to initially base my
implementation very closely on this (GPC at
http://www.cs.man.ac.uk/aig/staff/alan/software/index.html for those that
are interested), but after closer inspection of how all the tables work I'm
going to have to do it a little differently. This is mainly due to the fact
that I have to store contours as linked lists instead of arrays of vertices.
-- Gareth
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