Hello,

Can you help me please with the following questions ?

my first question is:

Is the memory where the parameters (f, m, obj) are pointing to 16 byte aligned ?
It is somewhat important for using some of the new P3-SIMD instructions.

for example in 
static void transform_v16(GLfloat *f, const GLfloat *m, const GLfloat *obj, GLuint 
obj_stride, GLuint count )


the second question:

How are the vertices organized ? Are they organized x0,y0,z0, x1, y1, z1, ... (as an 
array of structures)
or x0, x1, x2, x3, .., xn, y0, y1, y2, y3, ..., yn, z0, z1, z2, z3, .., zn   where n 
is count (as a structure of arrays) ?



thanks,
Andre.


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