New tessdemo is in on the 3.2 branch. Should be a trivial merge to the 3.3 branch. I've sorted out some of the vertex insertion issues, including the boundary intersection case I described before (essentially where an intersection occurs before the intersection table is built). The last thing that needs to be fixed is to sort out the horizontal edges, as they aren't appearing in the AET at the moment. I'll resolve this issue tommorrow, as it will basically make all the demos work correctly. Once this happens, I'd feel comfortable that the code is done for a 3.1/3.2 release. The core triangulation has been basically stable for six months, and this new winding rule/polygon clipping stuff is working out nicely. -- Gareth _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev