The following program has a bug with the current 3.2 dev build.
(Press 'c' to show the bug)
It makes an illegal-instruction error in MacOS.
Regards,
Miklos.
#include <stdlib.h>
#include "glut.h"
GLboolean usecva = GL_FALSE;
GLubyte mipmapImage32[32][32][3];
GLubyte mipmapImage16[16][16][3];
GLubyte mipmapImage8[8][8][3];
GLubyte mipmapImage4[4][4][3];
GLubyte mipmapImage2[2][2][3];
GLubyte mipmapImage1[1][1][3];
void makeImages(void)
{
int i, j;
for (i = 0; i < 32; i++) {
for (j = 0; j < 32; j++) {
mipmapImage32[i][j][0] = 255;
mipmapImage32[i][j][1] = 255;
mipmapImage32[i][j][2] = 0;
}
}
for (i = 0; i < 16; i++) {
for (j = 0; j < 16; j++) {
mipmapImage16[i][j][0] = 255;
mipmapImage16[i][j][1] = 0;
mipmapImage16[i][j][2] = 255;
}
}
for (i = 0; i < 8; i++) {
for (j = 0; j < 8; j++) {
mipmapImage8[i][j][0] = 255;
mipmapImage8[i][j][1] = 0;
mipmapImage8[i][j][2] = 0;
}
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
mipmapImage4[i][j][0] = 0;
mipmapImage4[i][j][1] = 255;
mipmapImage4[i][j][2] = 0;
}
}
for (i = 0; i < 2; i++) {
for (j = 0; j < 2; j++) {
mipmapImage2[i][j][0] = 0;
mipmapImage2[i][j][1] = 0;
mipmapImage2[i][j][2] = 255;
}
}
mipmapImage1[0][0][0] = 255;
mipmapImage1[0][0][1] = 255;
mipmapImage1[0][0][2] = 255;
}
void myinit(void)
{
glEnable(GL_DEPTH_TEST);
glDisable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
glTranslatef(0.0, 0.0, -3.6);
makeImages();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glEnable(GL_TEXTURE_2D);
}
void keyb(unsigned char ch,int x,int y)
{
switch(ch)
{
case 'c':
usecva = !usecva;
glutPostRedisplay();
break;
}
}
void display(void)
{
GLint i;
GLfloat vertices[] = {-2.0, -1.0, -10.0,
-2.0, 1.0, -10.0,
4000.0, 1.0, -6000.0,
4000.0, -1.0, -6000.0};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
i = 1;
glVertexPointer(3,GL_FLOAT,3*4,vertices);
glEnableClientState(GL_VERTEX_ARRAY);
if (usecva)
glLockArraysEXT(0,4);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glTexCoord2f(1.0,0.0);
glVertex2f(0,-120);
glTexCoord2f(0.0,0.0);
glVertex2f(640,-120);
glTexCoord2f(0.0,1.0);
glVertex2f(640,360);
glEnd();
glFlush();
if (usecva)
glUnlockArraysEXT();
glutSwapBuffers();
}
void myReshape(int w, int h)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,640,0,480,0,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (640, 480);
glutCreateWindow (argv[0]);
myinit();
glutKeyboardFunc(keyb);
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
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