Hello,
        I ran into a snag today, it appears that the glx routines 
are not thread aware?  In my example, I am rendering to multiple
gl contexts simultaneously using pthreads under Linux/Irix.  Mesa
with thread support enabled seems to work ok, but I had the
need to make a couple of glx calls, and they failed.  For
example, glXGetCurrentContext() returned the same context for
every thread (but glXMakeCurrent() seemed to work).  The code
runs fine against SGI OpenGL under Irix.  I have not had the time
to look into it deeply (I rewrote my app so it did not require the
failing calls), but is this a known problem and is anyone looking 
into it?

Thanks.

-- 
rjf.
Randy Frank                            | ASCI Visualization
Lawrence Livermore National Laboratory | [EMAIL PROTECTED]
B4525 Room 8019  L-560                 | Voice: (925) 423-9399
Livermore, CA 94550                    | Fax:   (925) 422-6287


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to