On Mon, 10 Jan 2000, Bernd Kreimeier wrote:
> Jim Kutter writes:
> > i.e. 512x384 just displays in part of the screen, or worse yet, it falls
> > back to mesa software.
>
> On a related note, is there any way to prevent the fallback
> to software, and have glXCreateContext fail instead?
> The automatic fallback into software rendering covers nearly
> 50% of our support calls for Q3A at the moment, as a lot of
> users fail to distinguish "Mesa software GL is slow" from
> "Q3A is slow!".
I don't think that's something that should change in Mesa.
In the application, you can do a glGetString(GL_RENDERER)
and detect that it's fallen back to software - and if you
don't like that - pop up a cute message and abort.
Some applications don't care about speed and they should
not be prevented from running reliably no matter what the
underlying renderer is.
Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: [EMAIL PROTECTED] http://www.hti.com
Home: [EMAIL PROTECTED] http://web2.airmail.net/sjbaker1
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