Brian Paul wrote:
>
> Lately I've been curious about the performance of glTexImage2D under
> various conditions so last night I whipped up a new test program.
> I've check it in demos/texdown.c
>
> You can use the keyboard to change texture size, format, datatype,
> toggle scaling/biasing, glTexSubImage loading, etc. and see the
> performance in Mtexels/second and MB/second.
>
> I'd like to further optimize glTex[Sub]Image performance in the
> future. In the mean time, this program is interesting to play
> with.
>
> I'd like to re-implement texdown.c as a glean test in the future.
>
Good stuff. This is a 'dark corner' of mesa performance that has become
increasingly important in the last year or so.
Keith
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