Hi all,
I have the following problem with Mesa3.3:
-I use the application xlockmore, running as
xlock -mode random -modelist cage -nice 0 -inwindow
as test application.
-On my VMS box it crashes in
LIBMESAGL SHADE shade_fast_rgba_two_sided_compacted
26882 0000000000010C00 0000000000AD56E0
because of a floating overflow
On my AIX box it runs correctly.
-The given line 26882 is somewhat below line 155 in shade_tmp.h. If I check
normal[0],normal[1] and normal[2] at line 155 I get
on VMS:
normal : 0.000000 0.000000 1.000000
normal : 1103029150191208900000.000000
1130982216341569100000000000000.000000 0.000000
{CRASH!!!!}
on AIX
normal : 0.000000 0.000000 1.000000
normal : 0.000000 0.000000 0.000000
normal : 0.000000 1.000000 0.000000
etc....
-Skipping the illogical normals in shade_tmp.h give as far as I can see the
right result on the screen.
-Looks like that the normals are not initialized to zero on VMS but where???
Any ideas?
Jouk
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