Philipp Klaus Krause wrote: > Brian Paul wrote: > >>Philipp Klaus Krause wrote: >> >>>What's the current state of shaders in Mesa? >> >>The GL_ARB_vertex/fragment_shader extensions are supported. >> >> >>>I see that src/mesa/shader/slang directory growing since a long time. >>>Is there something useable? If yes, how do I make it compile? >> >>You don't have to do anything special to compile it. >> > > > So, I only have to add the extensions to the extensions strings reported > by the DRI drivers? > Surely vertex shaders can be enabled for all drivers where vertex > programs are enabled (and some more)?
I wasn't thinking of the DRI drivers. It probably wouldn't be too much work, but it would be a (slow) software path. It's enabled in the software drivers (i.e. xlib driver) if you want to try it. -Brian _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
