http://bugs.freedesktop.org/show_bug.cgi?id=10783
------- Comment #6 from [EMAIL PROTECTED] 2007-05-01 07:02 PST ------- (In reply to comment #5) > If I were to follow the pattern of the other trigonometry functions in Mesa's > GLSL, I'd add OPCODE_ACOS/ASIN instructions and simply call acos/asin() in the > program interpreter. > > I doubt, however, that any target GPUs will have native ACOS/ASIN instructions > so those Mesa instructions would have to be expanded into code to compute an > approximation. That'll probably be needed for sin/cos as-is. > > I believe Ian's code is meant to go into the GLSL acos/asin functions so that > it gets compiled into Mesa GPU instructions. I'll give that a try. > That's probably a good point. I'm a rare bird living in the land of OSMesa. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
