http://bugs.freedesktop.org/show_bug.cgi?id=10908





------- Comment #3 from [EMAIL PROTECTED]  2007-05-11 08:59 PST -------
(In reply to comment #1)
> Hmmm, I don't see anything obviously broken and my glean test for the gl_Fog
> uniforms passes.  Can you be more specific, or provide a test shader?
> 

Whatever is wrong (Mesa or my application...) - The symptom I see is that the
gl_Fog structure is filled with zeros instead of the fog description passed
down with glFogXXX calls.


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