http://bugs.freedesktop.org/show_bug.cgi?id=10908
------- Comment #2 from [EMAIL PROTECTED] 2007-05-11 08:42 PST ------- Created an attachment (id=9930) --> (http://bugs.freedesktop.org/attachment.cgi?id=9930&action=view) Test program desmontrating issue This source is not exactly representative of my application where the problem is taking place. (I'm a developer of a multispectral scene generator, layered on top of OpenSceneGraph and OSMesa.) I have attempted to take some other sample application and replicate what I am seeing in my application. It is possible that I have made an OpenGL faux pax here in the process of tossing this together.... The main issue is whether the gl_Fog structure is getting filled out by Mesa. I've got a couple of cases where I try to set frag color (gl_FragColor) to be either fog density or fog color. Neither seems to work. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
