http://bugs.freedesktop.org/show_bug.cgi?id=10908
[EMAIL PROTECTED] changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |minor
------- Comment #5 from [EMAIL PROTECTED] 2007-05-14 07:50 PST -------
(In reply to comment #4)
> You can omit this line from your fragment shader:
>
> uniform gl_FogParameters gl_Fog;
>
> The built-in uniforms are pre-declared; you don't have to declare them.
>
> Anyway, when that line is included we're hitting a bug in Mesa. I'll see
> about
> fixing that.
>
Thanks for pointing out that I could press forward by removing the declaration.
--
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev