I tested all the patches but none of them helped my flickering bug. I did some debugging on my vert/frag program and I think the problem is with one of the texcoords. I use 6 texcoords, which are generated in the vertex program and passed to the fragment program.
Btw, I think you can leave the checks for primary color (COL0) alone; Mesa should always provide it so we don't need to handle it specially, afaik. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
