http://bugs.freedesktop.org/show_bug.cgi?id=18445

           Summary: glAreTexturesResident can corrupt application stack and
                    cause crash
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: GLX
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


in glx/x11/indirect.c (implementation of glAreTexturesResident) line 5112
__glXReadReply is called with reply_is_always_array set to GL_TRUE.

This seems to make  __glXReadReply to read 4*reply.length bytes of
data to the dest pointer.

But the residences pointer in glAreTexturesResident is to GLboolean data
(single byte) and it can actually point to a single byte of data.

At least on my application this manages to corrupt the stack at the
level where I have the corresponding variable defined.
(and because of stack corruption, this can take some time to debug)


  Eero


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