Hi All,
I have little doubt.
How EGL and OpenGL are binded together?
I mean is, before making any gl calls , i have created eglsurface,eglcontext
etc...
After that i'll call lots of openGL functions.
Why openGL is rendering into that egl surface?
where is the binding of openGL and EGL happening?
Correct me if i m wrong somewhere.
Thanks & Regards
Vinit
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