On Fri, Aug 14, 2009 at 03:49:23PM +0100, Jakob Bornecrantz wrote: > NACK, it is very seldom allowed for any GL api to cause the program > to crash due to inputs to any of the exposed calls. According to the > specification any invalid EGLDisplay's or EGLSurface's should raise > the appropriate EGL_BAD_[DISPLAY|SURFACE] error state. > I don't mind dropping the hash tables for some faster validation > test, just in its current form I don't feel all that comfortable > applying this patch series. > As stupid as eglInitialize((EGLDispaly)0x1, NULL, NULL); is it > shouldn't crash the program. It won't. The check is still there, only that it is done through looping a list.
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