On Fri, Aug 14, 2009 at 03:49:23PM +0100, Jakob Bornecrantz wrote:
> NACK, it is very seldom allowed for any GL api to cause the program
> to crash due to inputs to any of the exposed calls. According to the
> specification any invalid EGLDisplay's or EGLSurface's should raise
> the appropriate EGL_BAD_[DISPLAY|SURFACE] error state.
> I don't mind dropping the hash tables for some faster validation
> test, just in its current form I don't feel all that comfortable
> applying this patch series.
> As stupid as eglInitialize((EGLDispaly)0x1, NULL, NULL); is it
> shouldn't crash the program.
It won't.  The check is still there, only that it is done through
looping a list.

-- 
Regards,
olv

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