Chia-I Wu wrote:
> On Fri, Aug 14, 2009 at 03:49:23PM +0100, Jakob Bornecrantz wrote:
>> NACK, it is very seldom allowed for any GL api to cause the program
>> to crash due to inputs to any of the exposed calls. According to the
>> specification any invalid EGLDisplay's or EGLSurface's should raise
>> the appropriate EGL_BAD_[DISPLAY|SURFACE] error state.
>> I don't mind dropping the hash tables for some faster validation
>> test, just in its current form I don't feel all that comfortable
>> applying this patch series.
>> As stupid as eglInitialize((EGLDispaly)0x1, NULL, NULL); is it
>> shouldn't crash the program.
> It won't.  The check is still there, only that it is done through
> looping a list.
> 

Ah sorry forgot to look at patch #4.

Cheers Jakob.

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