Chia-I Wu wrote: > On Fri, Aug 14, 2009 at 03:49:23PM +0100, Jakob Bornecrantz wrote: >> NACK, it is very seldom allowed for any GL api to cause the program >> to crash due to inputs to any of the exposed calls. According to the >> specification any invalid EGLDisplay's or EGLSurface's should raise >> the appropriate EGL_BAD_[DISPLAY|SURFACE] error state. >> I don't mind dropping the hash tables for some faster validation >> test, just in its current form I don't feel all that comfortable >> applying this patch series. >> As stupid as eglInitialize((EGLDispaly)0x1, NULL, NULL); is it >> shouldn't crash the program. > It won't. The check is still there, only that it is done through > looping a list. >
Ah sorry forgot to look at patch #4. Cheers Jakob. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
