-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Keith Whitwell wrote: > Looks good Ian. > > The only reason I can think of for retaining it was hw with fragement shaders > *and* fixed function fog handling, ie the i915. But mesa never properly > supported that and now fog is always incorporated into the fragment shader, > so removing this code is a nice cleanup.
I assumed that was the intention. After all, that's why we put the fog option business in the ARB_fp spec. I didn't realize that we actually had hardware that did it. Any idea why it was never supported in i915? Did it just not get to the top of someone's todo list, or was there some difficulty getting it to work? Does r300 have fixed-function fog with shaders? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkrAJsQACgkQX1gOwKyEAw+7zACfVwazwruY/sAx3JihcOQWyAUX 50kAn2KI2w1KccFrCDEqP4aNwJHBlfwH =xrrv -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
