On 09/27/2009 08:00 PM, Ian Romanick wrote: > Does r300 have fixed-function fog with shaders?
"No." :3 I fought with the fog block for quite a while. I had something like five or six attempts to get all combos of (fog coord, vertex fog, fragment fog) and (SW TCL, HW TCL) working with GL_EXT_fog_coord, and never quite got it. I think osiris has it working now, but I'm wary of enabling it still, and I, for one, will *not* be using it in r300g unless it becomes absolutely necessary for more performance. ~ C. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
