Hi Denys,

We are using sitara u-boot and kernel coming from meta-ti thud branch.

We didn't had this problem before with daisy branch and RAM configuration in 
u-boot is not changed

Is there any configuration/setting that you want me to share with you?

Thanks
Ankur
________________________________
From: Denys Dmytriyenko <[email protected]>
Sent: Thursday, February 20, 2020 12:52:06 PM
To: Ankur Tyagi <[email protected]>
Cc: [email protected] <[email protected]>
Subject: Re: [meta-arago] [Thud branch][AM3354]OpenGL/QT font rendering problem 
- corrupt glyphs

That is quite strange. We are wrapping up our Thud support. But it was used
in our products for about a year with rigorous testing and we haven't seen
anything like that on any of our platforms.

This does look like some memory corruption - are you sure you have all the
timings correctly? Have you also switched any of the low-level components,
like U-boot, Linux kernel, etc.?

Denys


On Wed, Feb 19, 2020 at 07:04:12PM +0000, Ankur Tyagi wrote:
> Hi,
>
> Is there anything can be done to fix it? Let me know if some more information 
> needs to be shared in order to help with diagnosis.
>
> Regards
> Ankur
>
>
> ________________________________
> From: [email protected] 
> <[email protected]> on behalf of Ankur Tyagi 
> <[email protected]>
> Sent: Tuesday, February 18, 2020, 11:11 AM
> To: [email protected]
> Subject: [meta-arago] [Thud branch][AM3354]OpenGL/QT font rendering problem - 
> corrupt glyphs
>
> Resending it as previous one didn’t made it to the mailing list
>
> And we are stuck in production after upgrade to thud branch because of this 
> issue, any help is appreciated
>
> Regards
> Ankur
>
> From: Ankur Tyagi
> Sent: Tuesday, 11 February 2020 12:39 PM
> To: [email protected]
> Subject: [Thud branch][AM3354]OpenGL/QT font rendering problem - corrupt 
> glyphs
>
> Greetings,
>
> I am using AM3354 processor. I just did a major Yocto upgrade from "daisy" to 
> "thud" branch, and I noticed that some characters/glyphs happen to be 
> slightly corrupt.
> The problem occurs randomly, but when a corrupted character is rendered 
> multiple times on the screen, all of its instances are corrupted the same way.
>
> It looks like this: https://ibb.co/LYP4JCx
>
> I tried using various QT environment variables, but the only one that worked 
> was QT_QUICK_BACKEND=software. However, this led to a very significant 
> slowdown, so it's not an option.
>
> I'm not using X11 or wayland. I'm not modifying the graphics drivers or the 
> QT layer in any way.
>
> Following are Qt environment variables on target:
>
> export QT_QPA_EGLFS_INTEGRATION=none
> export QT_QUICK_CONTROLS_1_STYLE=Flat
> export QT_QPA_EGLFS_NO_LIBINPUT=1
>
> Has anyone experienced similar problem? Is there any configuration detail I 
> might be missing?
>
> Regards,
> Ankur
>
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