Hello everybody, I've tested 3D rendering on i.MX6 for some months now, but it seems some important problems still need to be sorted out.
I'll recap them for the stakeholders and FSL guys following the list. X11 can run only at 16bpp color depth, 24bpp crashes X: https://bugzilla.yoctoproject.org/show_bug.cgi?id=4947 https://community.freescale.com/thread/309966 Windowed rendering of 3D applications results in black window: https://bugzilla.yoctoproject.org/show_bug.cgi?id=4950 https://community.freescale.com/thread/309990 With the latest BSP 3.5.7-1.0.0 moreover X seems to crash on softfp builds: https://bugzilla.yoctoproject.org/show_bug.cgi?id=4946 https://community.freescale.com/thread/310233 If there are any other users experiencing these bugs please report here. Good testbeds are: mesa-demos' "es2gears_x11" glmark2's "glmark2-es2" for windowed and "glmark2-es2 --fullscreen" for fullscreen mode vivante-gpu-sdk samples (not building on hardfp atm). Bests, Diego _______________________________________________ meta-freescale mailing list [email protected] https://lists.yoctoproject.org/listinfo/meta-freescale
